Digital project: Rapunzel - ABOVE
Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …
Digital project: Rapunzel - ABOVE | Samples | Work samples | Resources
Digital project: Podcast - BELOW
Students designed and implemented a podcast and documented the process. They identified the audience, designed and planned the solution including creating a storyboard and script. Students implemented the solution using audio software, evaluated the solution …
Digital project: Podcast - BELOW | Samples | Work samples | Resources
Digital project: Website - ABOVE
Students collaboratively designed and implemented a website to document the development of a healthy food item developed in Design and Technologies. Students researched and analysed existing websites to determine functional and aesthetic criteria required …
Digital project: Website - ABOVE | Samples | Work samples | Resources
Digital project: Website - AT
Students collaboratively designed and implemented a website to document the development of a healthy food item developed in Design and Technologies. They researched and analysed existing websites to determine functional and aesthetic criteria required …
Digital project: Website - AT | Samples | Work samples | Resources
Digital project: App development - AT
Students collaboratively designed and implemented an app for Year 7 and 8 students. They documented their process using a group wiki including guidelines for using the wiki and managing files, analysis of similar apps, functional and non-functional requirements, …
Digital project: App development - AT | Samples | Work samples | Resources
Digital project: Rapunzel - BELOW
Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …
Digital project: Rapunzel - BELOW | Samples | Work samples | Resources
Digital project: Game on - AT
Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …
Digital project: Game on - AT | Samples | Work samples | Resources
Applying social and eithical protocols and practices when using ICT element - Apply digital information security practices Information and Communication Technology (ICT) Capability Applying social and ethical protocols and practices when using ICT Level 2
follow class rules about applying selected standard guidelines and techniques to secure digital information
Applying social and eithical protocols and practices when using ICT element - Apply digital information security practices | Level 2 | Learning Continuum | Information and Communication Technology (ICT) Capability | General capabilities | F-10 curriculum
Applying social and ethical protocols and practices when using ICT elements - Apply digital information security practices Information and Communication Technology (ICT) Capability Applying social and ethical protocols and practices when using ICT Level 4
independently apply strategies for determining and protecting the security of digital information and assess the risks associated with online environments
Applying social and ethical protocols and practices when using ICT elements - Apply digital information security practices | Level 4 | Learning Continuum | Information and Communication Technology (ICT) Capability | General capabilities | F-10 curriculum
Applying social and ethical protocols and practices when using ICT elements - Apply digital information security practices Information and Communication Technology (ICT) Capability Applying social and ethical protocols and practices when using ICT Level 5
independently apply strategies for determining the appropriate type of digital information suited to the location of storage and adequate security for online environments
Applying social and ethical protocols and practices when using ICT elements - Apply digital information security practices | Level 5 | Learning Continuum | Information and Communication Technology (ICT) Capability | General capabilities | F-10 curriculum
Digital project: Organising ideas - BELOW
Students generated a digital mind map as a way to display pictorial data. They collected data about known places around the school in the form of digital photos taken using a tablet computer. They used an app to create a mind map to represent these data. …
Digital project: Organising ideas - BELOW | Samples | Work samples | Resources
Digital project: Representation of data - AT
Students created a website using Cascading Style Sheets (CSS) to control visual elements of their web page, and developed an understanding of why data needed to be compressed and separated from presentation. They used Unicode to create a greeting and …
Digital project: Representation of data - AT | Samples | Work samples | Resources
Digital project: Game on - ABOVE
Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …
Digital project: Game on - ABOVE | Samples | Work samples | Resources
Digital project: Learning tool - AT
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - AT | Samples | Work samples | Resources
Digital project: Game on - BELOW
Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …
Digital project: Game on - BELOW | Samples | Work samples | Resources
Digital project: Exploring Python - AT
Students designed and implemented solutions to increasingly complex problems using the object-oriented programming language Python. They explored different programming constructs and user interfaces using both a command line and graphical interface. Students …
Digital project: Exploring Python - AT | Samples | Work samples | Resources
Digital project: Python game - AT
Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …
Digital project: Python game - AT | Samples | Work samples | Resources
Digital project: Database - ABOVE
Students created a survey to elicit information about teenage views on a specific topic. They created a database with tables, forms, queries and reports to collate, represent and present the data. Students established a privacy policy, and shared and …
Digital project: Database - ABOVE | Samples | Work samples | Resources
Digital project: Database - AT
Students created a survey to elicit information about teenage views on a specific topic. They created a database with tables, forms, queries and reports to collate, represent and present the data. Students established a privacy policy, and shared and …
Digital project: Database - AT | Samples | Work samples | Resources
Digital project: Database - BELOW
Students created a survey to elicit information about teenage views on a specific topic. They created a database with tables, forms, queries and reports to collate, represent and present the data. Students established a privacy policy, and shared and …
Digital project: Database - BELOW | Samples | Work samples | Resources