Quanti animali - AT
Students had completed a unit of work on animals learning the vocabulary to name them and adjectives to describe their characteristics. Students had learned that many animals in Italian have similar names in English and discussed how cognates can help …
Quanti animali - AT | Samples | Work samples | Resources
Cubism: Portraits - ABOVE
Students researched and explored synthetic and analytical cubism and the Spanish artist Pablo Picasso. They explored the visual conventions of and social and historical influences on cubism through structured inquiry that was prepared for them by their …
Cubism: Portraits - ABOVE | Samples | Work samples | Resources
Cubism: Portraits - AT
Students researched and explored synthetic and analytical cubism and the Spanish artist Pablo Picasso. They explored the visual conventions of and social and historical influences on cubism through structured inquiry that was prepared for them by their …
Cubism: Portraits - AT | Samples | Work samples | Resources
Cubism: Portraits - BELOW
Students researched and explored synthetic and analytical cubism and the Spanish artist Pablo Picasso. They explored the visual conventions of and social and historical influences on cubism through structured inquiry that was prepared for them by their …
Cubism: Portraits - BELOW | Samples | Work samples | Resources
Digital project: Learning tool - ABOVE
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to give opportunities for players (Year 3 and Year 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - ABOVE | Samples | Work samples | Resources
Digital project: Learning tool - AT
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - AT | Samples | Work samples | Resources
Digital project: Learning tool - BELOW
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - BELOW | Samples | Work samples | Resources
Demonstration and verbal response: Net games – ABOVE
Over eight lessons, students were engaged in a net games unit of work. The focus was on manipulating and controlling a ball/object using another piece of equipment. Modified tennis equipment (low/short nets, short-handled rackets), lowered badminton nets …
Demonstration and verbal response: Net games – ABOVE | Samples | Work samples | Resources
Demonstration and verbal response: Net games - AT
Over eight lessons, students were engaged in a net games unit of work. The focus was on manipulating and controlling a ball/object using another piece of equipment. Modified tennis equipment (low/short nets, short-handled rackets), lowered badminton nets …
Demonstration and verbal response: Net games - AT | Samples | Work samples | Resources
Demonstration and verbal response: Net games - BELOW
Over eight lessons, students were engaged in a net games unit of work. The focus was on manipulating and controlling a ball/object using another piece of equipment. Modified tennis equipment (low/short nets, short-handled rackets), lowered badminton nets …
Demonstration and verbal response: Net games - BELOW | Samples | Work samples | Resources
Reading Hiragana - AT
Students had been learning the Hiragana alphabet. The system to help students learn Hiragana focuses on practising two rows of the Hiragana chart at a time, adding and reviewing hiragana at a student’s own pace. This is called the ‘Karate Belt’ system. White …
Reading Hiragana - AT | Samples | Work samples | Resources
Video: Safe procedures - AT
Students filmed or photographed activities in which they were selecting technologies and applying safe procedures.
Video: Safe procedures - AT | Samples | Work samples | Resources
Video: Safe procedures - ABOVE
Students filmed or photographed activities in which they were selecting technologies and applying safe procedures.
Video: Safe procedures - ABOVE | Samples | Work samples | Resources
Digital project: Scratch game - BELOW
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - BELOW | Samples | Work samples | Resources
Digital project: Scratch game - ABOVE
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - ABOVE | Samples | Work samples | Resources
Digital project: Scratch game - AT
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - AT | Samples | Work samples | Resources