Your search for "AUDIENCE" returned 291 result(s)
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Presentation: Data and protocols - BELOW

Students investigated cyber safety using online resources. They collected, analysed and evaluated a range of websites. Using these data, students planned and managed the creation of information using presentation software for publication on the school …

Presentation: Data and protocols - BELOW | Samples | Work samples | Resources

Digital project: Website - ABOVE

Students collaboratively designed and implemented a website to document the development of a healthy food item developed in Design and Technologies. Students researched and analysed existing websites to determine functional and aesthetic criteria required …

Digital project: Website - ABOVE | Samples | Work samples | Resources

Digital project: Podcast - BELOW

Students designed and implemented a podcast and documented the process. They identified the audience, designed and planned the solution including creating a storyboard and script. Students implemented the solution using audio software, evaluated the solution …

Digital project: Podcast - BELOW | Samples | Work samples | Resources

Digital project: App development - ABOVE

Students collaboratively designed and implemented an app for Year 7 and 8 students. They documented their process using a group wiki including guidelines for using the wiki and managing files, analysis of similar apps, functional and non-functional requirements, …

Digital project: App development - ABOVE | Samples | Work samples | Resources

Digital project: App development - AT

Students collaboratively designed and implemented an app for Year 7 and 8 students. They documented their process using a group wiki including guidelines for using the wiki and managing files, analysis of similar apps, functional and non-functional requirements, …

Digital project: App development - AT | Samples | Work samples | Resources

Digital project: App development - BELOW

Students collaboratively designed and implemented an app for Year 7 and 8 students. They documented their process using a group wiki including guidelines for using the wiki and managing files, analysis of similar apps, functional and non-functional requirements, …

Digital project: App development - BELOW | Samples | Work samples | Resources

Digital project: Game on - ABOVE

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - ABOVE | Samples | Work samples | Resources

Digital project: Game on - AT

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - AT | Samples | Work samples | Resources

Digital project: Game on - BELOW

Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …

Digital project: Game on - BELOW | Samples | Work samples | Resources

Written response: Community connections - AT

As part of a unit of work on community connections, students learnt about how places in their local community were designed to promote physical activity. They visited a local playground near their school to conduct an audit of the types of resources available. Students …

Written response: Community connections - AT | Samples | Work samples | Resources

Research and proposal: Physical activity interventions - ABOVE

As part of a broader unit of work on community-based health and wellbeing interventions, students researched a range of physical activity interventions/initiatives/community events – for example, workplace walking challenges, social media campaigns, targeted …

Research and proposal: Physical activity interventions - ABOVE | Samples | Work samples | Resources

Research and proposal: Physical activity interventions - AT

As part of a broader unit of work on community-based health and wellbeing interventions, students researched a range of physical activity interventions/initiatives/community events – for example, workplace walking challenges, social media campaigns, targeted …

Research and proposal: Physical activity interventions - AT | Samples | Work samples | Resources

Enterprise project - Year 10 - ABOVE

Students were part of a small group engaged in the Learning Through Internship program. They worked with a mentor to complete an action project which demonstrated entrepreneurial behaviours. Students were asked to brainstorm with the mentor to identify …

Enterprise project - Year 10 - ABOVE | Samples | Work samples | Resources

Enterprise project - Year 10 - AT

Students were part of a small group engaged in a Learning Through Internship program. They worked with a mentor to complete an action project which demonstrated entrepreneurial behaviours. Students were asked to brainstorm with the mentor to identify …

Enterprise project - Year 10 - AT | Samples | Work samples | Resources

Reflection on learning about daily life and school routine in Japan - AT

The student had completed a module of work on daily life and school routine in Japan where they learned the vocabulary, grammar, sentence structures and expressions needed to discuss the topic in Japanese. The student also researched and discussed the …

Reflection on learning about daily life and school routine in Japan - AT | Samples | Work samples | Resources

Frap! Frap! Frap! Poem - AT

Students had learnt about different audiences and poem text structure. In this task, students were asked to compose a rap or poem using parts of the body. They were then asked to recite it out loud with actions and apply correct intonation and pronun …

Frap! Frap! Frap! Poem - AT | Samples | Work samples | Resources

Wet ‘n’ wild Wetlands world – AT

As part of their Science inquiry learning, students in Years 5 and 6 learned about ponding in the school wetlands. Ponding is part of an integrated program, that incorporates STEAM and German.  Students learn German in weekly lessons from Foundation to …

Wet ‘n’ wild Wetlands world – AT | Samples | Work samples | Resources

Meine Familie- AT

Students learnt vocabulary related to describing family and pets, including names, ages, birthdays and personal characteristics. They were also introduced to grammar structures such as present tense of verbs, possessive articles (mein/dein) and the subject-direct …

Meine Familie- AT | Samples | Work samples | Resources

Der Stadtrundgang – AT

Students learnt vocabulary for describing tourist attractions and activities for German-speaking tourists to see and do in a city. In this context they learnt the impersonal phrase es gibt and revised nominative/accusative case endings. They were also …

Der Stadtrundgang – AT | Samples | Work samples | Resources

Ein Forschungsvorhaben zum Recycling in der Schule – AT

Students had completed a unit on the environment and personal and community responsibility for it.   They compared strategies to improve the environment in Germany and Australia and how schools can lessen environmental impacts. They learnt about formal …

Ein Forschungsvorhaben zum Recycling in der Schule – AT | Samples | Work samples | Resources

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