Your search for "pers" returned 31 result(s)
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Introduction

The Australian Curriculum: Technologies describes two distinct but related subjects: Design and Technologies, in which students use design thinking and technologies to generate and produce designed solutions for authentic needs and opportunities Digital …

Introduction | Technologies | F-10 curriculum

Key ideas

Overarching idea: Creating preferred futures The Technologies curriculum provides students with opportunities to consider how solutions that are created now will be used in the future. Students will identify the possible benefits and risks of creating …

Key ideas | Technologies | F-10 curriculum

Foundation to Year 2 Design and Technologies

Learning in Design and Technologies builds on concepts, skills and processes developed in the Early Years Learning Framework, revisiting, strengthening and extending these as needed. By the end of Year 2 students will have had the opportunity to create …

Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum

Years 7 and 8 Design and Technologies

Learning in Design and Technologies builds on concepts, skills and processes developed in earlier years, and teachers will revisit, strengthen and extend these as needed. By the end of Year 8 students will have had the opportunity to create designed …

Years 7 and 8 | Design and Technologies | Technologies | F-10 curriculum

Years 9 and 10 Design and Technologies

Learning in Design and Technologies builds on concepts, skills and processes developed in earlier years, and teachers will revisit, strengthen and extend these as needed. By the end of Year 10 students will have had the opportunity to design and produce …

Years 9 and 10 | Design and Technologies | Technologies | F-10 curriculum

Foundation to Year 2 Digital Technologies

Learning in Digital Technologies builds on concepts, skills and processes developed in the Early Years Learning Framework. It focuses on developing foundational skills in computational thinking and an awareness of personal experiences using digital systems. By …

Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum

Years 5 and 6 Digital Technologies

Learning in Digital Technologies focuses on further developing understanding and skills in computational thinking such as identifying similarities in different problems and describing smaller components of complex systems. It also focuses on the sustainability …

Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum

Rationale Digital Technologies

This rationale complements and extends the rationale for the Technologies learning area. In a world that is increasingly digitised and automated, it is critical to the wellbeing and sustainability of the economy, the environment and society, that the …

Rationale | Digital Technologies | Technologies | F-10 curriculum

Structure Digital Technologies

The Australian Curriculum: Digital Technologies (F–10) comprises two related strands: Digital Technologies knowledge and understanding – the information system components of data, and digital systems (hardware, software and networks) Digital Technologies …

Structure | Digital Technologies | Technologies | F-10 curriculum

Learning Area Achievement Standard Design and Technologies Foundation to Year 2

By the end of Year 2, students describe the purpose of familiar products, services and environments and how they meet a range of present needs. They list the features of technologies that influence design decisions and identify how digital systems are …

Learning Area Achievement Standard | Achievement Standards | Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum

Achievement Standard Design and Technologies Foundation to Year 2

By the end of Year 2, students describe the purpose of familiar products, services and environments and how they meet the needs of users and affect others and environments. They identify the features and uses of technologies for each of the prescribed …

Achievement Standard | Achievement Standards | Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum

Learning Area Achievement Standard Digital Technologies Foundation to Year 2

By the end of Year 2, students describe the purpose of familiar products, services and environments and how they meet a range of present needs. They list the features of technologies that influence design decisions and identify how digital systems are …

Learning Area Achievement Standard | Achievement Standards | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum

ACTDEK001

Identify how people design and produce familiar products, services and environments and consider sustainability to meet personal and local community needs

critical-creative literacy personal-social ethical-understanding sustainability Elaborations ScOT Terms

ACTDEK001 | Content Descriptions | Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum

ACTDEP008

Use personal preferences to evaluate the success of design ideas, processes and solutions including their care for environment

critical-creative literacy ethical-understanding personal-social sustainability Elaborations ScOT Terms

ACTDEP008 | Content Descriptions | Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum

ACTDIP012

Explain how student solutions and existing information systems meet common personal, school or community needs

literacy personal-social critical-creative information-communication Elaborations ScOT Terms

ACTDIP012 | Content Descriptions | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (2) ACTDEK001

making design decisions based on personal and family needs, for example downloading and comparing recipes to suit available cooking facilities such as cooking in the bush compared to cooking in a kitchen

critical-creative literacy personal-social

Elaboration (2) | ACTDEK001 | Content Descriptions | Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum

Elaboration ACTDEP005

identifying, gathering and playing with materials, components, tools and equipment to generate personal design ideas, for example designing a greeting card for a friend

literacy personal-social critical-creative

Elaboration | ACTDEP005 | Content Descriptions | Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum

Elaboration (2) ACTDEP026

using appropriate personal protective equipment required for the use of some tools and equipment, for example protective eyewear

personal-social

Elaboration (2) | ACTDEP026 | Content Descriptions | Years 5 and 6 | Design and Technologies | Technologies | F-10 curriculum

Elaboration (1) ACTDIP003

locating and purposefully using visual or text data, for example searching through a digital photo library to select an image, taking into account cultural considerations such as awareness of appropriate use of images and audio recordings of deceased …

information-communication literacy numeracy critical-creative intercultural-understanding

Elaboration (1) | ACTDIP003 | Content Descriptions | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (1) ACTDIP004

writing and entering a simple set of instructions jointly to sequence events and instructions, for example scanning personal photographs and collating and ordering significant personal events or milestones and describing the steps involved in the pro …

critical-creative literacy numeracy information-communication

Elaboration (1) | ACTDIP004 | Content Descriptions | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum

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