Your search for "organising ideas" returned 8 result(s)
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The Arts: Visual Arts - Below satisfactory - Years 5 and 6

This portfolio of student work shows that the student has some understanding of the influences and practices of cubism to plan and make artworks (items 1, 2 and 3). The student explains their understanding of how ideas are represented in their artworks …

The Arts: Visual Arts - Below satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources

The Arts: Media Arts - Below satisfactory - Years 5 and 6

This portfolio of student work shows that the student can demonstrate in basic terms how the story in a novel and their own ideas can be portrayed in a trailer they share with their class. The student can occasionally consider audience when creating an …

The Arts: Media Arts - Below satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources

Design and Technologies - Below satisfactory - Years 5 and 6

This portfolio of student work shows that the student can describe competing considerations in the design of products, services and environments, taking into account sustainability (WS1, WS2, WS3). The student describes how design and technologies contribute …

Design and Technologies - Below satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources

Digital Technologies - Below satisfactory - Years 5 and 6

This portfolio of student work shows that the student can explain the fundamentals of digital system components (hardware, software and networks) and how digital systems are connected to form networks (WS3). The student can explain how digital systems …

Digital Technologies - Below satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources

Design project: Automata - BELOW

Students investigated some of the key mechanical systems that are used and relied on in daily life, such as the muscles that move their own head, unlocking and opening a door, toys that move and mechanisms in the family car. They critiqued these key mechanical …

Design project: Automata - BELOW | Samples | Work samples | Resources

Digital project: Scratch game - BELOW

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - BELOW | Samples | Work samples | Resources

Cubism: Portraits - BELOW

Students researched and explored synthetic and analytical cubism and the Spanish artist Pablo Picasso. They explored the visual conventions of and social and historical influences on cubism through structured inquiry that was prepared for them by their …

Cubism: Portraits - BELOW | Samples | Work samples | Resources

Design project: Gardening tool - BELOW

Students critiqued garden tools, designed for adults, and identified the issues they have with using them. They researched ergonomics and developments by designers of garden tools in shape, size and materials used. Students explained the issues they have …

Design project: Gardening tool - BELOW | Samples | Work samples | Resources

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