Digital project: Learning tool - AT
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to provide opportunities for players (Year 3 and 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - AT | Samples | Work samples | Resources
Enterprise project - Year 10 - AT
Students were part of a small group engaged in a Learning Through Internship program. They worked with a mentor to complete an action project which demonstrated entrepreneurial behaviours. Students were asked to brainstorm with the mentor to identify …
Enterprise project - Year 10 - AT | Samples | Work samples | Resources
Enterprise project - Year 9 - AT
This group of students was drawn from a class of mixed-ability students learning through STEM (Science, Technology, Engineering and Mathematics) enterprise project work. Students were asked to complete an action project which demonstrates entrepreneurial …
Enterprise project - Year 9 - AT | Samples | Work samples | Resources
Digital project: App development - AT
Students collaboratively designed and implemented an app for Year 7 and 8 students. They documented their process using a group wiki including guidelines for using the wiki and managing files, analysis of similar apps, functional and non-functional requirements, …
Digital project: App development - AT | Samples | Work samples | Resources
Science research project – AT
In previous Science teaching and learning units, students practised how to: identify questions that can be investigated scientifically, plan and conduct scientific investigations, collect and process data, and present their results in the format of a …
Science research project – AT | Samples | Work samples | Resources
Design project: Automata - AT
Students investigated some of the key mechanical systems that are used and relied on in daily life, such as the muscles that move their own head, unlocking and opening a door, toys that move and mechanisms in the family car. They critiqued these key mechanical …
Design project: Automata - AT | Samples | Work samples | Resources
Reflection on learning Japanese - AT
In small groups, students were asked open-ended questions regarding their Japanese learning experience. Their responses were unrehearsed.
Reflection on learning Japanese - AT | Samples | Work samples | Resources
Reflection on learning Chinese - AT
Students were asked to respond in English to unscripted questions on learning Chinese.
Reflection on learning Chinese - AT | Samples | Work samples | Resources
Reflection on learning French - AT
Students were asked to participate in a discussion with unscripted questions, requiring students to reflect on their experience in learning French.
Reflection on learning French - AT | Samples | Work samples | Resources
Digital project: Representation of data - AT
Students created a website using Cascading Style Sheets (CSS) to control visual elements of their web page, and developed an understanding of why data needed to be compressed and separated from presentation. They used Unicode to create a greeting and …
Digital project: Representation of data - AT | Samples | Work samples | Resources
Reflection on learning Spanish – AT
Students had been learning Spanish for approximately one term. In this task, students were asked to answer a range of questions about learning Spanish. Students were asked to consider cultural and linguistic similarities and differences as well as explain …
Reflection on learning Spanish – AT | Samples | Work samples | Resources
Design project: Rainbow costumes - AT
Students designed and produced costumes for a performance based on the book The Rainbow Fish by Marcus Pfister. They gathered information on materials, colours, special effects and design features. They generated and evaluated ideas for their costumes. …
Design project: Rainbow costumes - AT | Samples | Work samples | Resources
Reflection on learning German – AT
Students had been learning German for approximately one term. In this task, students were asked to answer a range of questions about learning German. Students were asked to consider cultural and linguistic similarities and differences as well as explain their …
Reflection on learning German – AT | Samples | Work samples | Resources
Toys project - AT
As part of their teaching and learning unit on physical sciences, students had investigated different types of forces and simple machines. Students had been explicitly taught how to draw force diagrams and how to scientifically communicate designs that …
Toys project - AT | Samples | Work samples | Resources
Reflection on learning Korean – AT
In this task, students were asked to answer a range of questions about learning Korean. Students were asked to consider cultural and linguistic similarities and differences as well as explain their own experiences of learning Korean. Students were not …
Reflection on learning Korean – AT | Samples | Work samples | Resources
Reflection on learning Vietnamese – AT
In this task, students were asked a series of questions relating to their experience of learning Vietnamese. Students were unfamiliar with the questions and responses were spontaneous and unrehearsed.
Reflection on learning Vietnamese – AT | Samples | Work samples | Resources
Obento project and reflection - AT
Over the course of a 4-week unit about portable meals (Obento), etiquette and food culture, students were asked to plan and create their own obento following the criteria and guidelines explored in class and complete a range of tasks at each step. Students …
Obento project and reflection - AT | Samples | Work samples | Resources
Digital project: Website - AT
Students collaboratively designed and implemented a website to document the development of a healthy food item developed in Design and Technologies. They researched and analysed existing websites to determine functional and aesthetic criteria required …
Digital project: Website - AT | Samples | Work samples | Resources
Digital project: Scratch game - AT
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - AT | Samples | Work samples | Resources
Digital project: Game on - AT
Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …
Digital project: Game on - AT | Samples | Work samples | Resources