Your search for "lesson plans" returned 7 result(s)
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Refugees and citizenship – ABOVE

Students completed three tasks to explore different perspectives on the experiences of refugees in Australia. These tasks took place at differing stages of a unit of work on migration. Firstly, students were provided with a list of notable Australians …

Refugees and citizenship – ABOVE | Samples | Work samples | Resources

Global poverty map analysis – ABOVE

Students were introduced to ways of measuring human wellbeing and the geographical factors associated with the distribution of wealth. They were provided with a choropleth map showing the percentage of each country’s population living on less than $2 …

Global poverty map analysis – ABOVE | Samples | Work samples | Resources

Australia: your life so far – ABOVE

Students produced a ‘profile’ of Australia on the eve of federation in 1901. In class during one 50-minute lesson, they completed sections of a teacher-created proforma to draw together information and ideas from their study of Australia’s history and …

Australia: your life so far – ABOVE | Samples | Work samples | Resources

A refugee’s suitcase – ABOVE

Students watched the episode ‘Cuc Lam’s Suitcase’ from the National Treasures series produced by the National Film and Sound Archive. They were asked to imagine they were a refugee from the Vietnam War and describe the contents of the suitcase they would …

A refugee’s suitcase – ABOVE | Samples | Work samples | Resources

Design and Technologies - Above satisfactory - Years 5 and 6

This portfolio of student work shows that the student can describe competing considerations in the design of products, services and environments, taking into account sustainability (WS1, WS2, WS3). The student describes how design and technologies contribute …

Design and Technologies - Above satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources

Digital project: Scratch game - ABOVE

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - ABOVE | Samples | Work samples | Resources

Design project: Automata - ABOVE

Students investigated some of the key mechanical systems that are used and relied on in daily life, such as the muscles that move their own head, locking and unlocking mechanisms, toys that move and mechanisms in the family car. They critiqued these key …

Design project: Automata - ABOVE | Samples | Work samples | Resources

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