Digital project: Learning tool - ABOVE
Students collaboratively designed a learning tool featuring branching and repetition. The learning tool aimed to give opportunities for players (Year 3 and Year 4 students) to explore, practise and apply mathematical concepts and skills (multiplication …
Digital project: Learning tool - ABOVE | Samples | Work samples | Resources
Enterprise project - Year 10 - ABOVE
Students were part of a small group engaged in the Learning Through Internship program. They worked with a mentor to complete an action project which demonstrated entrepreneurial behaviours. Students were asked to brainstorm with the mentor to identify …
Enterprise project - Year 10 - ABOVE | Samples | Work samples | Resources
Enterprise project - Year 9 - ABOVE
This group of students was drawn from a class of mixed-ability students learning through STEM (Science, Technology, Engineering and Mathematics) enterprise project work. Students were asked to complete an action project which demonstrates entrepreneurial …
Enterprise project - Year 9 - ABOVE | Samples | Work samples | Resources
Digital project: App development - ABOVE
Students collaboratively designed and implemented an app for Year 7 and 8 students. They documented their process using a group wiki including guidelines for using the wiki and managing files, analysis of similar apps, functional and non-functional requirements, …
Digital project: App development - ABOVE | Samples | Work samples | Resources
Design project: Automata - ABOVE
Students investigated some of the key mechanical systems that are used and relied on in daily life, such as the muscles that move their own head, locking and unlocking mechanisms, toys that move and mechanisms in the family car. They critiqued these key …
Design project: Automata - ABOVE | Samples | Work samples | Resources
Digital project: Website - ABOVE
Students collaboratively designed and implemented a website to document the development of a healthy food item developed in Design and Technologies. Students researched and analysed existing websites to determine functional and aesthetic criteria required …
Digital project: Website - ABOVE | Samples | Work samples | Resources
Digital project: Game on - ABOVE
Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …
Digital project: Game on - ABOVE | Samples | Work samples | Resources
Toys project - ABOVE
As part of their teaching and learning unit on physical sciences, students had investigated different types of forces and simple machines. Students had been explicitly taught how to draw force diagrams and how to scientifically communicate designs that …
Toys project - ABOVE | Samples | Work samples | Resources
Digital project: Representation of data - ABOVE
Students created a website using Cascading Style Sheets (CSS) to control visual elements of their web page, and developed an understanding of why data needed to be compressed and separated from presentation. They used Unicode to create a greeting and …
Digital project: Representation of data - ABOVE | Samples | Work samples | Resources
Design project: Rainbow costumes - ABOVE
Students designed and produced costumes for a performance based on the book The Rainbow Fish by Marcus Pfister. They gathered information on materials, colours, special effects and design features. They generated and evaluated ideas for their costumes. …
Design project: Rainbow costumes - ABOVE | Samples | Work samples | Resources
Design project: Food - ABOVE
Students investigated how to collect suitable materials for composting at their school to improve recycling, reduce waste and improve the productivity of the school kitchen garden. Students designed and produced drawings of a composting system for food …
Design project: Food - ABOVE | Samples | Work samples | Resources
Design project: Water - ABOVE
Students investigated water management systems in the school and made suggestions for design improvement, or offered alternative designs to solve perceived problems. They were required to submit a labelled diagram/drawing of their design idea including …
Design project: Water - ABOVE | Samples | Work samples | Resources
Design project: Muffins - ABOVE
Students researched, investigated, designed, produced and evaluated a healthy muffin suitable to be sold in a local café catering to adolescents. They explored the properties of ingredients to design a product that was healthy. They considered packaging …
Design project: Muffins - ABOVE | Samples | Work samples | Resources
Design project: To market - ABOVE
Students designed a sustainable enterprise including the environment to grow a vegetable. They investigated plant varieties, requirements for growth and the control of weeds. Students investigated opportunities for selling produce including value-added …
Design project: To market - ABOVE | Samples | Work samples | Resources
Digital project: The beach - ABOVE
Students collected data about what they found on the beach and presented the data as an information product.
Digital project: The beach - ABOVE | Samples | Work samples | Resources
Digital project: Rapunzel - ABOVE
Students were presented with the problem of rescuing Rapunzel from the tower in 60 seconds. In teams, they designed, built and programmed a device that would allow the prince to safely rescue Rapunzel. They were asked to use tilt and motion sensors to …
Digital project: Rapunzel - ABOVE | Samples | Work samples | Resources
Digital project: Podcast - ABOVE
Students designed and implemented a podcast and documented the process. They identified the audience, designed and planned the solution including creating a storyboard and script. Students implemented the solution using audio software, evaluated the solution …
Digital project: Podcast - ABOVE | Samples | Work samples | Resources
Digital project: Database - ABOVE
Students created a survey to elicit information about teenage views on a specific topic. They created a database with tables, forms, queries and reports to collate, represent and present the data. Students established a privacy policy, and shared and …
Digital project: Database - ABOVE | Samples | Work samples | Resources
Digital project: Scratch game - ABOVE
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - ABOVE | Samples | Work samples | Resources
Digital project: Python game - ABOVE
Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …
Digital project: Python game - ABOVE | Samples | Work samples | Resources