Elaboration (1) ACAMAM073
constructing characters for a computer game that appeals to diverse audiences and who use it for different purposes
Elaboration (1) | ACAMAM073 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
ACAMAM076
Plan and design media artworks for a range of purposes that challenge the expectations of specific audiences by particular use of production processes
Elaborations ScOT Terms
ACAMAM076 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
Elaboration (1) ACAMAM076
creating and editing a soundscape for a specific audience and intention and creating their own Foley tracks to evoke a response in an intended audience
Elaboration (1) | ACAMAM076 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
Elaboration (2) ACAMAM076
refining use of software to create the layout for a magazine and selecting which fonts, colours, titles, photographs and articles are to be used, depending on the magazine’s genre, style and audience
Elaboration (2) | ACAMAM076 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
Elaboration (3) ACAMAM076
creating fan remixes of popular video games to introduce the games to new audiences or creating mashups of existing media to comment on issues for different audiences
Elaboration (3) | ACAMAM076 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
Elaboration (5) ACAMAM076
creating media artworks in a particular genre that intend to meet or manipulate the expectations of an audience.
Elaboration (5) | ACAMAM076 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
ACAMAR078
Evaluate how technical and symbolic elements are manipulated in media artworks to create and challenge representations framed by media conventions, social beliefs and values for a range of audiences
Elaborations ScOT Terms
ACAMAR078 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum