Elaboration ACDSEH062
exploring theories about the decline of the Khmer civilisation (for example, the development of an unstable climate such as drought and monsoons; the rise of Theravada Buddhism; the breakdown of Angkor’s water management system)
Elaboration | ACDSEH062 | Content Descriptions | Year 8 | History | Humanities and Social Sciences | F-10 curriculum
Elaboration ACDSEH064
investigating the demand for available land and the patterns of land use in the period
Elaboration | ACDSEH064 | Content Descriptions | Year 8 | History | Humanities and Social Sciences | F-10 curriculum
Elaboration ACDSEH142
investigating the confrontation between Japan and Western powers (for example, the Russo-Japanese war) and the emergence of Japan as a major world power
Elaboration | ACDSEH142 | Content Descriptions | Year 9 | History | Humanities and Social Sciences | F-10 curriculum
Elaboration (2) ACDSEH095
exploring the experiences of Aboriginal and Torres Strait Islander people during the war
Elaboration (2) | ACDSEH095 | Content Descriptions | Year 9 | History | Humanities and Social Sciences | F-10 curriculum
Elaboration (1) ACHHS164
placing key events in sequence (for example, the Boer War, 1899–1902; World War I, 1914–1918), and identifying parts of the world that were involved in, or affected by, those events
Elaboration (1) | ACHHS164 | Content Descriptions | Year 9 | History | Humanities and Social Sciences | F-10 curriculum
Elaboration (1) ACHHS166
assembling, as part of the planning process, a range of sources that would be useful for researching the causes of World War I
Elaboration (1) | ACHHS166 | Content Descriptions | Year 9 | History | Humanities and Social Sciences | F-10 curriculum
Elaboration ACHHS182
placing in sequence the main events of the Freedom Rides campaigns in the United States and Australia and explaining the links between the two campaigns
Elaboration | ACHHS182 | Content Descriptions | Year 10 | History | Humanities and Social Sciences | F-10 curriculum
Elaboration (1) ACADRM031
making improvisations that explore issues and ideas using empathy
Elaboration (1) | ACADRM031 | Content Descriptions | Years 3 and 4 | Drama | The Arts | F-10 curriculum
Elaboration (3) ACADRM031
experimenting with tension, and creating dramatic meaning to sustain improvisations and process dramas
Elaboration (3) | ACADRM031 | Content Descriptions | Years 3 and 4 | Drama | The Arts | F-10 curriculum
Elaboration (2) ACADRR034
comparing the expectations and requirements of performers and audience in different cultural settings and applying learning in their own performances
Elaboration (2) | ACADRR034 | Content Descriptions | Years 3 and 4 | Drama | The Arts | F-10 curriculum
Elaboration (2) ACADRM035
manipulating dramatic action and use of available theatre technologies to create different meanings
Elaboration (2) | ACADRM035 | Content Descriptions | Years 5 and 6 | Drama | The Arts | F-10 curriculum
Elaboration (8) ACADRM037
using available software and applications to plan for playbuilding and to create scripts
Elaboration (8) | ACADRM037 | Content Descriptions | Years 5 and 6 | Drama | The Arts | F-10 curriculum
Elaboration (3) ACAMUM080
recording music ideas using technologies and graphic notation
Elaboration (3) | ACAMUM080 | Content Descriptions | Foundation to Year 2 | Music | The Arts | F-10 curriculum
Elaboration (4) ACAMUM082
recording music using notation and technologies so others can read the notation and listen to the recording
Elaboration (4) | ACAMUM082 | Content Descriptions | Foundation to Year 2 | Music | The Arts | F-10 curriculum
Elaboration (5) ACAMUR083
listening to and talking about music and musical instruments from different contexts and cultures
Elaboration (5) | ACAMUR083 | Content Descriptions | Foundation to Year 2 | Music | The Arts | F-10 curriculum
Elaboration (3) ACTDEK011
deconstructing a product or system to identify how motion and forces affect behaviour, for example in a puppet such as a Japanese bunraku puppet or a model windmill with moving sails
Elaboration (3) | ACTDEK011 | Content Descriptions | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (4) ACTDIK002
creating different patterns using the same elements, for example using patterns of coloured counters to communicate and give meaning such as a response of ‘yes’ or ‘no’
Elaboration (4) | ACTDIK002 | Content Descriptions | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum
Elaboration ACTDIP018
exploring different features of user interfaces that allow people from different cultures to access information irrespective of language background, for example using icons and consistently placing icons or symbols in games interfaces to reduce the frustrations …
Elaboration | ACTDIP018 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (2) ACTDIP018
designing the user interface of a solution using different design tools, for example using a storyboard to outline the stages of a game or a mock-up to show the placement of icons
Elaboration (2) | ACTDIP018 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (5) ACTDIP026
modelling the attributes of real-world objects for a computer game
Elaboration (5) | ACTDIP026 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum