Critical and Creative Thinking - Level 6 (Years 9 and 10)
Typically by the end of Year 10, students: Identify and clarify information and ideas clarify complex information and ideas drawn from a range of sources Organise and process information critically analyse independently sourced information to determine …
Critical and Creative Thinking - Level 6 (Years 9 and 10) | Digital media literacy | Dimensions | Curriculum connections | Resources
Critical and Creative Thinking - Level 6 (Years 9 and 10)
Typically by the end of Year 10, students: Identify and clarify information and ideas clarify complex information and ideas drawn from a range of sources Organise and process information critically analyse independently sourced information to determine …
Critical and Creative Thinking - Level 6 (Years 9 and 10) | Informed and safe use of information and devices | Dimensions | Curriculum connections | Resources
Critical and Creative Thinking - Years 9 and 10
Reflecting on thinking and processes identify, plan and justify transference of knowledge to new contexts Analysing, synthesising and evaluating reasoning and procedures use logical and abstract thinking to analyse and synthesise complex information …
Critical and Creative Thinking - Years 9 and 10 | Conservation and sustainability | Dimensions | Curriculum connections | Resources
Critical and Creative Thinking - Level 6 (Years 9 and 10)
Typically, by the end of Year 10, students: Pose questions pose questions to critically analyse complex issues and abstract ideas Imagine possibilities and connect ideas create and connect complex ideas using imagery, analogies and symbolism Consider …
Critical and Creative Thinking - Level 6 (Years 9 and 10) | Responsibility and enterprise | Dimensions | Curriculum connections | Resources
Critical and Creative Thinking - Level 6 (Years 9 and 10)
Typically, by the end of Year 10, students: Identify and clarify information and ideas clarify complex information and ideas drawn from a range of sources Organise and process information critically analyse independently sourced information to determine …
Critical and Creative Thinking - Level 6 (Years 9 and 10) | Competencies and skills | Dimensions | Curriculum connections | Resources
7-10 Geography - Year 9
Human alteration of biomes to produce food, industrial materials andfibres, and the use of systems thinking toanalysethe environmental effects of these alterations (ACHGK061) Challenges to food production, including land and water degradation, shortage …
7-10 Geography - Year 9 | Knowledge and understanding | Dimensions | Curriculum connections | Resources
Travel advice - AT
As part of their teaching and learning unit on biological sciences, students investigated how living organisms maintain the requirements for life through the coordinated function of body systems, such as the respiratory, circulatory, digestive, nervous …
Travel advice - AT | Samples | Work samples | Resources
Natural and man-made impact on ecosystems – ABOVE
In a teaching and learning unit on ecology, students learnt about energy and matter transfer in an ecosystem using food chains and food webs, different relationships between organisms in an ecosystem, sustainability, and natural and man-made impacts on …
Natural and man-made impact on ecosystems – ABOVE | Samples | Work samples | Resources
Geography - Years 9 and 10
Geography Year 9 The distribution and characteristics of biomes as regions with distinctive climates, soils, vegetation and productivity (ACHGK060) The effects of people’s travel, recreational, cultural or leisure choices on places, and the implications …
Geography - Years 9 and 10 | Conservation and sustainability | Dimensions | Curriculum connections | Resources
Health and Physical Education - Years 9 and 10
Evaluate factors that shape identities and critically analyse how individuals impact on the identities of others (ACPPS089) Evaluate situations and propose appropriate emotional responses and then reflect on possible outcomes of different responses (ACPPS094) Plan …
Health and Physical Education - Years 9 and 10 | Health and wellbeing | Dimensions | Curriculum connections | Resources
Information and Communication Technology Capability - Level 6 (Years 9 and 10)
Typically, by the end of Year 10, students: Recognise intellectual property identify and describe ethical dilemmas and consciously apply practices that protect intellectual property Apply digital information security practices use a range of strategies …
Information and Communication Technology Capability - Level 6 (Years 9 and 10) | Responsibility and enterprise | Dimensions | Curriculum connections | Resources
Health and Physical Education - Years 9 and 10
Years 9 and 10 Personal, social and community health Being healthy, safe and active Content descriptions with elaborations Evaluate factors that shape identities and critically analyse how individuals impact on the identities of others (ACPPS089) analysing …
Health and Physical Education - Years 9 and 10 | Food and wellbeing dimensions | Dimensions | Curriculum connections | Resources
Design and Technologies - Years 9 and 10
Year 9 Knowledge and understanding Content descriptions with elaborations: Critically analyse factors, including social, ethical and sustainability considerations, that impact on designed solutions for global preferred futures and the complex design …
Design and Technologies - Years 9 and 10 | Food and fibre dimensions | Dimensions | Curriculum connections | Resources
Geography - Years 9 and 10
Year 9 Geographical knowledge and understanding Biomes and food security Content descriptions with elaborations: Distribution and characteristics of biomes as regions with distinctive climates, soils, vegetation and productivity (ACHGK060) identifying …
Geography - Years 9 and 10 | Food and fibre dimensions | Dimensions | Curriculum connections | Resources
Design and Technologies - Years 9 and 10
Years 9 and 10 Design and technologies knowledge and understanding Content descriptions with elaborations Critically analyse factors, including social, ethical and sustainability considerations, that impact on designed solutions for global preferred …
Design and Technologies - Years 9 and 10 | Food and wellbeing dimensions | Dimensions | Curriculum connections | Resources
Design and Technologies - Above satisfactory - Years 9 and 10
This portfolio of student work shows that the student can explain how people working in design and technologies occupations consider factors that impact on design decisions and the technologies used to produce products (WS4), services and environments …
Design and Technologies - Above satisfactory - Years 9 and 10 | Portfolios | Work samples | Resources
Design and Technologies - Satisfactory - Years 9 and 10
This portfolio of student work shows that the student can explain how people working in design and technologies occupations consider factors that impact on design decisions and the technologies used to produce products (WS4), services and environments …
Design and Technologies - Satisfactory - Years 9 and 10 | Portfolios | Work samples | Resources
Design and Technologies - Below satisfactory - Years 9 and 10
This portfolio of student work shows that the student can explain how people working in design and technologies occupations consider factors that impact on design decisions and the technologies used to produce products (WS4), services and environments …
Design and Technologies - Below satisfactory - Years 9 and 10 | Portfolios | Work samples | Resources
Languages: French - Satisfactory - Years 9 and 10 (F-10 sequence)
This portfolio of student work shows that the student uses written and spoken French to communicate with teachers, peers and others in a range of settings and for a range of purposes (WS1). The student uses language to access and exchange information …
Languages: French - Satisfactory - Years 9 and 10 (F-10 sequence) | Portfolios | Work samples | Resources
Digital project: Python game - AT
Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …
Digital project: Python game - AT | Samples | Work samples | Resources